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Title | Animate a series of bitmaps stored in in PictureBoxes |
Keywords | animation, bitmap, animate, multimedia |
Categories | Multimedia, Graphics |
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Store the frame images in PictureBoxes with Visible = False. When a Timer fires, copy the next frame's picture into a visible PictureBox. This program loops forward and backward through frames 0 to 10.
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Private Sub tmrNextFrame_Timer()
Static next_frame As Integer
Static d_frame As Integer
If d_frame = 0 Then d_frame = 1
next_frame = next_frame + d_frame
If next_frame > picFrame.UBound Then
next_frame = picFrame.UBound
d_frame = -1
ElseIf next_frame < 0 Then
next_frame = 0
d_frame = 1
End If
picScreen.Picture = picFrame(next_frame).Picture
DoEvents
End Sub
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