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Ready-To-Run Visual Basic Algorithms: Table of Contents |
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- 1. Fundamental Concepts
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Chapter 1 introduces the complexity theory you need to know in order to evaluate the performance of
different algorithms. It also explains real-world runtime issues and pointer faking to improve performance.
- 2. Lists
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This chapter describes different kinds of list structures. Using these dynamic data structures, you
can rearrange complex list structures quickly and easily.
- 3. Stacks and Queues
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Stacks and queues allow a program to manage items in first-in-first-out (FIFO) or last-in-first-out
(LIFO) order. Stacks and queues are used in many other algorithms including several described later
in the book. Chapter 3 explains how to build special data structures like circular queues and how to
run queue simulations.
- 4. Arrays
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Visual Basic's normal arrays are useful but limited. This chapter describes several other kinds of
arrays that let a program manipulate data conveniently without paying a large storage overhead.
Special arrays include triangular, irregular, sparse, and very sparse arrays.
- 5. Recursion
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Recursion is a powerful but confusing topic. This chapter describes the analysis of recursive
routines, multiple recursion, indirect recursion, tail recursion, and ways you can avoid recursion.
It demonstrates these techniques using several algorithms including fractal routines that draw
Hilbert and Sierpinski curves.
- 6. Trees
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You can represent many types of data naturally in trees. Chapter 6
discusses tree representations, tree traversal, sorted trees,
threaded trees, tries, quadtrees, and octtrees.
- 7. Balanced Trees
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By properly balancing a tree, you can guarantee that it remains efficient.
This chapter explains several kinds of balanced trees including AVL trees,
B-trees, and B+trees. It implements a B+tree application that is quite
efficient for managing large databases.
- 8. Decision Trees
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Many kinds of decisions can be modeled using decision trees. Chapter 8
explains how you can use decision trees to solve difficult problems. The minimax strategy
lets a program search game trees to play games like tic-tac-toe or chess. Other techniques
described in this chapter include branch and bound, and search heuristics.
- 9. Sorting
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Sorting is one of the most common tasks in computer programming. Because no single algorithm
is best under all circumstances, Chapter 9 describes a variety of sorting algorithms including
insertionsort, selectionsort, bubblesort, quicksort, mergesort, heapsort, countingsort,
and bucketsort. The chapter explains when each of these algorithms is appropriate and when it is not.
- 10. Searching
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After your program has sorted a list, you may need to search it. This chapter explains how to
use exhaustive, binary, and interpolation search to locate items in a list.
- 11. Hashing
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In some cases a program can store and locate items extremely quickly using hashing.
This chapter describes hashing techniques such as chaining, bucket hashing, and several different
open addressing techniques.
- 12. Network Algorithms
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In recent years networks have become more and more common. You can use the algorithms described in
this chapter to help manage networks. Chapter 12 describes algorithms for network traversal, minimal
spanning trees, shortest paths, and maximum flow.
- 13. Object-Oriented Techniques
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The introduction of classes and object references in Visual Basic 4 allowed a whole new kind of
algorithm. This chapter explains some useful object-oriented paradigms that are possible using classes.
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Ready-To-Run Visual Basic Algorithms: Table of Contents |
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